This page explains how to use the editor, how to prepare importable JSON, and how to ask any external LLM to generate assets and animations for LowPoly64.
LowPoly64 is a retro 3D editor for building low-poly objects, character pieces and simple animations with JSON-first workflows.
Use the SVG workbench when you want to import raw SVG, a file, pixel art or text and keep the original source attached to the generated model.
Use Avatar Forge to assemble rig-ready humanoid avatars from curated body and face presets, then reopen those avatars later through the saved recipe.
Compare SVG, cutout and 3D jaw mouths on three characters.
New gesture analysis needs the local engine. GLB contains movement; audio is separate.
Open Speech Lab ↗Use the AI texture workflow to configure a backend, write or enhance prompts, generate directly into the canvas or a tile, and keep local backups while you iterate.
Reusable library assets now live as one JSON file per asset under src/data/templates.
LowPoly64 imports objects as a root object with a name and a pieces array. Each piece describes one visible part of the model.
Animations target piece names that already exist inside the selected group. Tracks can animate position, rotation, scale and visible.
These prompts are designed for ChatGPT, Claude, Gemini, DeepSeek, Mistral, Grok or similar tools. Paste the prompt, then add your asset description at the end.
There is no single best path. Choose the workflow that loses the least information for the asset type you are building.
Use this checklist when you want JSONs and animations that are good enough to keep, not just good enough to import.